SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a whole lot simpler

The company has just announced that they've raised a considerable amount of seed financing led by a $1 million investment from Shanda Group as well as another $250,000 from Skywood Capital. The investments will be used to accelerate the continuing development and launch of SpaceVR’s Overview 1, what they're saying will function as world’s quite first virtual reality camera satellite.
SpaceVR is based in the centre of San Francisco’s appearing nano-satellite industry. The startup is looking to take advantage of the latest in miniaturized satellite technology to create breath-taking and immersive space travel experiences that can be viewed on all existing virtual reality devices. SpaceVR’s state-of-the-art satellites, called Overview 1, will give users incredible panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote remarks.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR lets you experience space.
At the origin of every significant issue – climate change, poor instruction systems, war, poverty – there's an error in view that these matters do we are affected by ’t, that these matters are not joint. We assembled Overview 1 to change this. Opening up space tourism for everyone will provide a new viewpoint in how information is processed by us and how we see our world. Astronauts who've had the opportunity to outer space and encounter Earth beyond its bounds share this view and it has inspired a better means to be championed by them. We believe that this really is the highest precedence for humanity right now,” explained Holmes.
The Overview 1 micro satellite.
The Overview 1 micro-satellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K sensors which have been paired with a 2D 360° camera and several wide field of view lenses that may capture an immersive sphere of video. The VR satellites will offer you users an unprecedented view of space, and the planet Earth that until now has only been accessible to a handful of astronauts that are fortunate. Now the plan is really to launch a fleet of Earthbound Overview 1 satellites, although the company expects to expand far beyond our planet and send their cameras through the solar system.
After this first round of investments and today the successful capital in their Kickstarter campaign, SpaceVR is on course to have their first demonstration Overview 1 satellite launched and functional right as early 2017. While the satellite and the necessary earth communication systems continue to be developed, the business may also be focusing on content delivery and distribution channels for their 3D orbital experiences. Finding the perfect outlet is an essential measure, although I ca’t visualize the firm will have much difficulty finding interest.
You are able to view the SpaceVR Kickstarter video here:

While the original strategy for SpaceVR and the Overview1 was to develop a camera to capture the encounter aboard the International Space Station, they shifted directions and determined to develop their little autonomous satellites instead. SpaceVR wo’t be determined by the astronauts, who have limited time available, on the ISS for catching new footage by having satellites which they command, but instead they are able to only do it themselves. SpaceVR is working with NanoRacks, a company that specializes in helping new businesses launch and develop space technology capable of being deployed from your ISS on the development of Overview 1. You can find out more about SpaceVR, and register to pre order a year’s worth of VR content (for only 35 bucks!) on their site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you want to visit space, you need a Donald Trump-sized fortune or the sort of patience just the Dalai Lama can relate to. A new company called SpaceVR wants to alter all that, and you'll merely need a VR headset and $10 to orbit the Earth if it's successful.

The company started a Kickstarter to make this happen. The strategy is to send a miniature 12-camera rig that fires three-dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it is like Netflix, except you get to go to space." "It is LIKE NETFLIX, EXCEPT YOU GET TO HEAD TO SPACE."

(In the space industry, airplanes that make parabolic flights are fondly called "vomit comets."



You can get a year-long subscription to SpaceVR up front by giving $250, which also allows you early access to the content. Other donation rewards contain things of the camera, a Google Cardboard headset like files and 3D models, and there are even degrees where you can sponsor whole school's worth of access or a classroom to SpaceVR.

The camera — named "Overview One" after the famed "overview effect" — will record up to two hours of footage at a time. They will have the camera moves to different spots around the ISS, once SpaceVR gets a few recording sessions out of the way.

The goal is to live stream the virtual reality experience, but the issue right now is bandwidth — especially, the link to the World of the ISS. The space station can send data at 300 megabits per second to Earth, but more info businesses with gear on board simply have access to half of that. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its associate company NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they will be requesting more. SpaceVR would want access to do high quality live streaming virtual reality from the space station, DeSouza says.

Way down the road DeSouza and Holmes see several other options due to their virtual reality experiences, like joining astronauts or riding in the spacecraft with them as they re-enter the Earth's atmosphere. But that will all have to wait until the first footage has been sent back and everything looks ok. "We are so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to must look at after," Holmes says.

I've heard enough about the powerful beauty of rocket launches to understand there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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